Calvin J. Lee
Associate Professor at Hongik University
Links
Biography
Education
- Sungkyunkwan University 
 Doctor of Philosophy (Ph.D.) ABD, Interaction Science
- California Institute of the Arts 
 Master of Fine Arts (MFA), Experimental animation, VFX, CG character animation, Filmmaking, Cinematography
- School of the Art Institute of Chicago 
 Bachelor of Fine Arts (BFA), Art & Technology
- Western Illinois University 
 Bachelor of Engineering (BE), CAD / CAM automation, Manufacturing system / Minor in Photography
Career
- 2005 - 2011 : Nanyang Technological University, Singapore 조교수
- 2008 - 2009 : Tisch School of the Art, New York University 조교수
- 2004 - 2005 : Peking University 대학원 부교수
- 2000 - 2004 : Medal of Honor 3, Red Ninja 2, God of War PS2 게임제작 참여
- 1998 - 2000 : Y&R Advertising, Advertising Production creative director
Field of Study
몰입형 콘텐트 (VR/XR), 인지과학, Realtime Virtual Production, 애니메이션, 영상 시네마토그래피, 사진, 게임제작, 웹개발
Dissertation
- 2014 : “One-handed Thumb Text-message through different Vertical position of Touchscreen QWERTY keyboard” Advanced Science and Technology Letters Vol.54 (HCI 2014),
- 2005 : Microsoft Research Asia “Game design education in China
- 2004 : “CGWORLD in China” 2004 Oct. Volume 32, page 15 “Game production
Research Subject
- 2017~ 2018 : MMOFPS 스마일게이트 게임사 온라인 게임 캐릭터 개발
- 2017 : On Going project / Media installation in Public space “ Light Scape”
- 2015 : “Video Promotion Project” for for Chonbook National University Hospital Clinical Center projects
- 2014 : “Web Development” for for Chonbook National University Hospital Clinical Center
- 2013 : “Global Corporate Identity project” for “Clinical Trial Center of Chonbook National University Hospital”
- 2012 : “Social Network Mobile app development” for 2013 President election camp
- 2011 : 3D visual theater project for “YounPyungDo” Memorial Museum
- 2011 : International Design symposium Forum, Inchon Korea
- 2004 : Sony Entertainment title: "God of War” PS2 Game cinematic Production credit is on IMDB
- 2003 : EA Games title: “Medal of Honors III, Rising Sun” PS2 Game Production& Animation Production credit is on IMDB
- 2002 : Vivendi Universal title: “Red Ninja II" Full 3D High resolution PS2 game cinematic Production credit is on IMDB
- 2002 : Fox: TV series Pilot project for "Flash man" Duty: Digital compositing
- 2002 : Shin Cinema: Photo-real 3D digital double development: 10 months R&D production for 35mm Feature project / 2K & 4K film resolution
- 1998~ 2000 : Y&R 다수의 광고제작 Bank of America, Hyundai, Ford, Coca Cola etc
- 1999 : SmartVision, Inc. Develop a real-time outdoor media distribution system for 로스엔젤레스 공항
Award
- 2016 : Teacher’s Award for Korean Animation Industry
- 2005 : Nominated to Best Top 10 faculty at Peking University, China
- 2011 : Panasonic International film festival award “Tear, Love and Smile”/ Finalist
Exhibition
- 2019 : “Creatures” SOLO Exhibition / LEEEUGEAN Gallery / Photography / Seoul
- 2016 : “The 64 Visual Cryptograph” LEEEUGEAN Gallery / Hologram Installation / Seoul
- 2014 : “Infinite Human Pattern Actuator” Samsung Plateau Museum, 1 Channel Video Projection / Seoul
- 2012 : “Permanent Marks”, Solo Exhibition, Interactive installation + Photography / Seoul
- 2012 : “Listen my words” International Art Exhibition / Red Gallery / Group /Seoul
- 2011 : “Port of Calls” ADM Gallery / Photography / Singapore / Group
- 2005 : “ ZOA” (sit) Peking Gallery / Photography / Beijing China /Group
- 2004 : “ Memory of Ming dynasty” / Photography / Beijing, China / Solo
External Activity
- 2021~현재 : AI 데이터 전문가 문화분야 기획위원회 자문위원
- 2021 : 한국방송미디어공학회 연사 “메타버스로 구현되는 이머징 엔터테인먼트”
- 2021 : KEX XR 산업센터 XR(AR·VR) Insight 세미나 연사 ““XR에서 UI/UX 왜 중요한가?”“
- 2018~현재 : Reviewer for ICMC/NYCEMF Microsoft CMT Conference
- 2018~현재 : 한국기초조형 논문 외부 심사위원
- 2014~2018 : Chair of jury and Panel for Art Toy Culture Contest
- 2011 : “New Cinematography for “S3d” Filmmaking: / Keynote Speaker
- 2011 : NTU Singapore, Seminar / “New Composition and Cinematography for 3D stereoscopic Animation”
- 2010 : NTU Singapore, Seminar / “No More Photorealism Please? Viewers experience to photorealistic character in film, animation and game”
- 2008 : AGM SIGGRAPH 2008 CHINA, Beijing “Key elements in game design” / Keynote Speaker
- 2007 : International Symposium (Kook Min University) Design Industry & Education in South Asia, Keynote Speaker, Seoul Korea
- 2005 ; CCEF 2005 Chinese Game Conference Keynote Speaker
- 2005 : Microsoft Research Asia Theme Workshop 2005 Workshop speaker: Game design education in China
- 2004 : NINGBO International Industrial design conference Keynote speaker: Creation of full CG 3D animation processes
- 2004 : International NIKE Forum in Beijing Panel speaker: “Searching for Asian art style”
- 2004 : YOCSEF (Young Computer Science Education Forum) in Beijing Keynote Speaker: Game Industry and production process
- 2004 : DCGF Conference in Beijing Seminar guest speaker: Game Design & Development
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