Calvin J. Lee
Associate Professor at Hongik University
Links
Biography
Education
Sungkyunkwan University
Doctor of Philosophy (Ph.D.) ABD, Interaction ScienceCalifornia Institute of the Arts
Master of Fine Arts (MFA), Experimental animation, VFX, CG character animation, Filmmaking, CinematographySchool of the Art Institute of Chicago
Bachelor of Fine Arts (BFA), Art & TechnologyWestern Illinois University
Bachelor of Engineering (BE), CAD / CAM automation, Manufacturing system / Minor in Photography
Career
- 2005 - 2011 : Nanyang Technological University, Singapore 조교수
- 2008 - 2009 : Tisch School of the Art, New York University 조교수
- 2004 - 2005 : Peking University 대학원 부교수
- 2000 - 2004 : Medal of Honor 3, Red Ninja 2, God of War PS2 게임제작 참여
- 1998 - 2000 : Y&R Advertising, Advertising Production creative director
Field of Study
몰입형 콘텐트 (VR/XR), 인지과학, Realtime Virtual Production, 애니메이션, 영상 시네마토그래피, 사진, 게임제작, 웹개발
Dissertation
- 2014 : “One-handed Thumb Text-message through different Vertical position of Touchscreen QWERTY keyboard” Advanced Science and Technology Letters Vol.54 (HCI 2014),
- 2005 : Microsoft Research Asia “Game design education in China
- 2004 : “CGWORLD in China” 2004 Oct. Volume 32, page 15 “Game production
Research Subject
- 2017~ 2018 : MMOFPS 스마일게이트 게임사 온라인 게임 캐릭터 개발
- 2017 : On Going project / Media installation in Public space “ Light Scape”
- 2015 : “Video Promotion Project” for for Chonbook National University Hospital Clinical Center projects
- 2014 : “Web Development” for for Chonbook National University Hospital Clinical Center
- 2013 : “Global Corporate Identity project” for “Clinical Trial Center of Chonbook National University Hospital”
- 2012 : “Social Network Mobile app development” for 2013 President election camp
- 2011 : 3D visual theater project for “YounPyungDo” Memorial Museum
- 2011 : International Design symposium Forum, Inchon Korea
- 2004 : Sony Entertainment title: "God of War” PS2 Game cinematic Production credit is on IMDB
- 2003 : EA Games title: “Medal of Honors III, Rising Sun” PS2 Game Production& Animation Production credit is on IMDB
- 2002 : Vivendi Universal title: “Red Ninja II" Full 3D High resolution PS2 game cinematic Production credit is on IMDB
- 2002 : Fox: TV series Pilot project for "Flash man" Duty: Digital compositing
- 2002 : Shin Cinema: Photo-real 3D digital double development: 10 months R&D production for 35mm Feature project / 2K & 4K film resolution
- 1998~ 2000 : Y&R 다수의 광고제작 Bank of America, Hyundai, Ford, Coca Cola etc
- 1999 : SmartVision, Inc. Develop a real-time outdoor media distribution system for 로스엔젤레스 공항
Award
- 2016 : Teacher’s Award for Korean Animation Industry
- 2005 : Nominated to Best Top 10 faculty at Peking University, China
- 2011 : Panasonic International film festival award “Tear, Love and Smile”/ Finalist
Exhibition
- 2019 : “Creatures” SOLO Exhibition / LEEEUGEAN Gallery / Photography / Seoul
- 2016 : “The 64 Visual Cryptograph” LEEEUGEAN Gallery / Hologram Installation / Seoul
- 2014 : “Infinite Human Pattern Actuator” Samsung Plateau Museum, 1 Channel Video Projection / Seoul
- 2012 : “Permanent Marks”, Solo Exhibition, Interactive installation + Photography / Seoul
- 2012 : “Listen my words” International Art Exhibition / Red Gallery / Group /Seoul
- 2011 : “Port of Calls” ADM Gallery / Photography / Singapore / Group
- 2005 : “ ZOA” (sit) Peking Gallery / Photography / Beijing China /Group
- 2004 : “ Memory of Ming dynasty” / Photography / Beijing, China / Solo
External Activity
- 2021~현재 : AI 데이터 전문가 문화분야 기획위원회 자문위원
- 2021 : 한국방송미디어공학회 연사 “메타버스로 구현되는 이머징 엔터테인먼트”
- 2021 : KEX XR 산업센터 XR(AR·VR) Insight 세미나 연사 ““XR에서 UI/UX 왜 중요한가?”“
- 2018~현재 : Reviewer for ICMC/NYCEMF Microsoft CMT Conference
- 2018~현재 : 한국기초조형 논문 외부 심사위원
- 2014~2018 : Chair of jury and Panel for Art Toy Culture Contest
- 2011 : “New Cinematography for “S3d” Filmmaking: / Keynote Speaker
- 2011 : NTU Singapore, Seminar / “New Composition and Cinematography for 3D stereoscopic Animation”
- 2010 : NTU Singapore, Seminar / “No More Photorealism Please? Viewers experience to photorealistic character in film, animation and game”
- 2008 : AGM SIGGRAPH 2008 CHINA, Beijing “Key elements in game design” / Keynote Speaker
- 2007 : International Symposium (Kook Min University) Design Industry & Education in South Asia, Keynote Speaker, Seoul Korea
- 2005 ; CCEF 2005 Chinese Game Conference Keynote Speaker
- 2005 : Microsoft Research Asia Theme Workshop 2005 Workshop speaker: Game design education in China
- 2004 : NINGBO International Industrial design conference Keynote speaker: Creation of full CG 3D animation processes
- 2004 : International NIKE Forum in Beijing Panel speaker: “Searching for Asian art style”
- 2004 : YOCSEF (Young Computer Science Education Forum) in Beijing Keynote Speaker: Game Industry and production process
- 2004 : DCGF Conference in Beijing Seminar guest speaker: Game Design & Development
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