Perttu Hämäläinen
Assistant Professor, Computer Games at Aalto University School of Business
Schools
- Aalto University School of Business
Links
Biography
Aalto University School of Business
Peer-reviewed scientific articles
Journal article-refereed, Original researchImproving 3D Character Posing with a Gestural Interface
Kytö, Mikko; Dhinakaran, Krupakar; Martikainen, Aki; Hämäläinen, Perttu2017 in IEEE COMPUTER GRAPHICS AND APPLICATIONS (IEEE Computer Society)ISSN: 0272-1716Discovering and synthesizing humanoid climbing movements
Naderi, Kourosh; Rajamäki, Joose; Hämäläinen, Perttu2017 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301Online control of simulated humanoids using particle belief propagation
Hämäläinen, Perttu; Rajamäki, Joose; Liu, C.Karen2015 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301Motion games in real sports environments
Kajastila, Raine; Hämäläinen, Perttu2015 in INTERACTIONS (Association for Computing Machinery (ACM))ISSN: 1072-5520Online Motion Synthesis Using Sequential Monte Carlo
Hämäläinen, Perttu; Eriksson, Sebastian; Tanskanen, Esa; Kyrki, Ville; Lehtinen, Jaakko2014 in ACM Transactions on Graphics (Association for Computing Machinery (ACM))ISSN: 0730-0301Benefits of 3D topos for information sharing and planning in rock climbing
Kajastila, Raine; Hämäläinen, Perttu2014 in Sports Technology (Taylor and Francis Ltd.)ISSN: 1934-6182Empowering the Exercise: a Body-Controlled Trampoline Training Game
Kajastila, Raine; Holsti, Leo; Hämäläinen, Perttu2014 in International Journal of Computer Science in Sport (International Association of Computer Science in Sport)ISSN: 1684-4769Children's Intuitive Gestures in Vision-based Action Games
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura; Rouvi, Teppo2005 in COMMUNICATIONS OF THE ACM (Association for Computing Machinery (ACM))Using peer tutoring in evaluating the usability of a physically interactive computer game with children
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura2003 in INTERACTING WITH COMPUTERS (OXFORD UNIV PRESS INC)Conference proceedingsSIAK — A Game for Foreign Language Pronunciation Learning
Karhila, Reima; Ylinen, Sari; Enarvi, Seppo; Palomäki, Kalle; Nikulin, Aleksander; Rantula, Olli; Viitanen, Vertti; Dhinakaran, Krupakar; Smolander, Anna-Riikka; Kallio, Heini; Junttila, Katja; Uther, Maria; Hämäläinen, Perttu; Kurimo, Mikko2017 in Interspeech: Annual Conference of the International Speech Communication Association (International Speech Communication Association)ISSN: 1990-9772Augmenting sampling based controllers with machine learning
Rajamäki, Joose; Hämäläinen, Perttu2017 ISBN: 978-1-4503-5091-4The Augmented Climbing Wall High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface
Kajastila, Raine; Holsti, Leo; Hämäläinen, Perttu2016 ISBN: 978-1-4503-3362-7 Virtual Ball Catching Performance in Different Camera Views
Marjalizo Alonso, Felipe; Kajastila, Raine; Takala, Tuukka; Matveinen, Mikael; Kytö, Mikko; Hämäläinen, Perttu2016 ISBN: 978-1-4503-4367-1Sampled Differential Dynamic Programming
Rajamäki, Joose; Naderi, Kourosh; Kyrki, Ville; Hämäläinen, Perttu2016 ISBN: 978-1-5090-3763-6Utilizing Gravity in Movement Based Games and Play
Hämäläinen, Perttu; Marshall, Joseph; Kajastila, Raine; Byrne, Rich; Mueller, "Florian 'Floyd'"2015 ISBN: 978-1-4503-3466-2RT-RRT*: a real-time path planning algorithm based on RRT*
Naderi, Kourosh; Rajamäki, Joose; Hämäläinen, Perttu2015 ISBN: 978-1-4503-3991-9Mixed reality empowerment for enhancing physical exercise
Hämäläinen, Perttu; Kajastila, Raine2014 Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall
Kajastila, Raine; Hämäläinen, Perttu2014 ISBN: 978-1-4503-2474-8Augmented climbing: testing prototypes in wizard of oz experiment
Kajastila, Raine; Hämäläinen, Perttu2014 Body-controlled trampoline training games based on computer vision
Holsti, Leo; Takala, Tuukka; Martikainen, Aki; Kajastila, Raine; Hämäläinen, Perttu2013 ISBN: 978-1-4503-1952-2Enhancing spatial perception and user experience in video games with volumetric shadows
Takala, Tuukka; Hämäläinen, Perttu; Matveinen, Mikael; Simonen, Taru; Takatalo, Jari2013 ISBN: 978-1-4503-2525-7Immersive 3D modeling with Blender and off-the-shelf hardware
Takala, Tuukka; Mäkäräinen, Meeri; Hämäläinen, Perttu2013 Using Heart Rate to Control an Interactive Game
Nenonen, Ville; Lindblad, Aleksi; Häkkinen, Ville; Laitinen, Toni; Jouhtio, Mikko; Hämäläinen, Perttu2007 Mutated Kd-tree Importance Sampling
Hämäläinen, Perttu; Aila, Timo; Takala, Tapio; Alander, Jarmo2006 The Augmented Djembe Drum ˆ Sculpting Rhythms
Mäki-Patola, Teemu; Hämäläinen, Perttu; Kanerva, Aki2006 Martial Arts in Artificial Reality
Hämäläinen, Perttu; Höysniemi, Johanna; Ilmonen, Tommi; Lindholm, Mikko; Nykänen, Ari2005 Designing Digital Sports - a Case of Mixed Reality Martial Arts
Hämäläinen, Perttu2005 Children‚s and Parents‚ Conception of Full-Body Interaction and Violence in a Martial Arts Game
Höysniemi, Johanna; Hämäläinen, Perttu2005 Musical Computer Games Played by Singing
Hämäläinen, Perttu; Mäki-Patola, Teemu; Pulkki, Vesa; Airas, Matti2004 Animaatiokone - an Installation for Creating Clay Animation
Hämäläinen, Perttu; Lindholm, Mikko; Nykänen, Ari; Höysniemi, Johanna2004 Interactive Video Mirrors for Sports Training
Hämäläinen, Perttu2004 Describing children's intuitive movements in a perceptive adventure game
Höysniemi, Johanna; Hämäläinen, Perttu2004 Wizard of Oz Prototyping of Computer Vision Based Action Games for Children
Höysniemi, Johanna; Hämäläinen, Perttu; Turkki, Laura2004 Effect of Latency on Playing Accuracy of Two Continuous Sound Instruments Without Tactile Feedback
Mäki-Patola, Teemu; Hämäläinen, Perttu2004 Latency Tolerance for Gesture Controlled Continuous Sound Instrument Without Tactile Feedback
Mäki-Patola, Teemu; Hämäläinen, Perttu2004 A computer vision and hearing based user interface for a computer game for children
Hämäläinen, Perttu; Höysniemi, Johanna2002 Using peer tutoring in evaluation the usability of a physically interactive computer game with children
Höysniemi, Johanna; Hämäläinen, Perttu2002 Publications intended for professional communities
Article in professional journalHyötypelien lajityyppimäärittely ja käyttöliittymärealismi
Kangas, Sonja; Hämäläinen, Perttu2004 in LÄHIKUVA (INRIA, Ranska)Published development or research reportVoluntary pupil size change as control in eyes only interaction
Ekman, Inger; Poikola, Antti; Mäkäräinen, Meeri; Takala, Tapio; Hämäläinen, Perttu2008 Shadow Boxer - A Physically Interactive Fitness Game
Höysniemi, Johanna; Aula, A.; Auvinen, P.; Hännikäinen, J.; Hämäläinen, Perttu2004 Smoothing of the Control Signal Without Clipped Output in Digital Peak Limiters
Hämäläinen, Perttu2002 Public artistic and design activities
Public contribution to artistic workAugmented Climbing Wall - artistic media production
Hämäläinen, Perttu2015
Improving 3D Character Posing with a Gestural Interface
Discovering and synthesizing humanoid climbing movements
Online control of simulated humanoids using particle belief propagation
Motion games in real sports environments
Online Motion Synthesis Using Sequential Monte Carlo
Benefits of 3D topos for information sharing and planning in rock climbing
Empowering the Exercise: a Body-Controlled Trampoline Training Game
Children's Intuitive Gestures in Vision-based Action Games
Using peer tutoring in evaluating the usability of a physically interactive computer game with children
SIAK — A Game for Foreign Language Pronunciation Learning
Augmenting sampling based controllers with machine learning
The Augmented Climbing Wall High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface
Virtual Ball Catching Performance in Different Camera Views
Sampled Differential Dynamic Programming
Utilizing Gravity in Movement Based Games and Play
RT-RRT*: a real-time path planning algorithm based on RRT*
Mixed reality empowerment for enhancing physical exercise
Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall
Augmented climbing: testing prototypes in wizard of oz experiment
Body-controlled trampoline training games based on computer vision
Enhancing spatial perception and user experience in video games with volumetric shadows
Immersive 3D modeling with Blender and off-the-shelf hardware
Using Heart Rate to Control an Interactive Game
Mutated Kd-tree Importance Sampling
The Augmented Djembe Drum ˆ Sculpting Rhythms
Martial Arts in Artificial Reality
Designing Digital Sports - a Case of Mixed Reality Martial Arts
Children‚s and Parents‚ Conception of Full-Body Interaction and Violence in a Martial Arts Game
Musical Computer Games Played by Singing
Animaatiokone - an Installation for Creating Clay Animation
Interactive Video Mirrors for Sports Training
Describing children's intuitive movements in a perceptive adventure game
Wizard of Oz Prototyping of Computer Vision Based Action Games for Children
Effect of Latency on Playing Accuracy of Two Continuous Sound Instruments Without Tactile Feedback
Latency Tolerance for Gesture Controlled Continuous Sound Instrument Without Tactile Feedback
A computer vision and hearing based user interface for a computer game for children
Using peer tutoring in evaluation the usability of a physically interactive computer game with children
Publications intended for professional communities
Article in professional journalHyötypelien lajityyppimäärittely ja käyttöliittymärealismi
Kangas, Sonja; Hämäläinen, Perttu2004 in LÄHIKUVA (INRIA, Ranska)Published development or research reportVoluntary pupil size change as control in eyes only interaction
Ekman, Inger; Poikola, Antti; Mäkäräinen, Meeri; Takala, Tapio; Hämäläinen, Perttu2008 Shadow Boxer - A Physically Interactive Fitness Game
Höysniemi, Johanna; Aula, A.; Auvinen, P.; Hännikäinen, J.; Hämäläinen, Perttu2004 Smoothing of the Control Signal Without Clipped Output in Digital Peak Limiters
Hämäläinen, Perttu2002 Public artistic and design activities
Public contribution to artistic workAugmented Climbing Wall - artistic media production
Hämäläinen, Perttu2015
Hyötypelien lajityyppimäärittely ja käyttöliittymärealismi
Voluntary pupil size change as control in eyes only interaction
Shadow Boxer - A Physically Interactive Fitness Game
Smoothing of the Control Signal Without Clipped Output in Digital Peak Limiters
Public artistic and design activities
Public contribution to artistic workAugmented Climbing Wall - artistic media production
Hämäläinen, Perttu2015
Augmented Climbing Wall - artistic media production
Videos
Perttu Hämäläinen (AaltoUni): "Games Research and Education at Aalto University"
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