Tim Marsh
Senior Lecturer at Griffith University
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Biography
Tim is Higher Degree Research (HDR) Convenor at Griffith Film School. This follows five-year term (2016-2020) as Program Director for Honours (Film, Animation, Games) and Convenor of Screen Research. He’s also Convenor of Experimental Games Design and Serious Games at Griffith Film School.
Current research projects include 'The Virtual Great Barrier Reef: Impact and Disruption' ($10,000), VR Yugambeh Experience in collaboration with Griffith Institute for Tourism and the Yugambeh Museum Language & Heritage Research Centre ($28,128), and is founding member of the Singapore-based Asia VR / AR Impact Lab collaborating with academics, creatives, developers and artists partnered with UN Environment Program we have exhibited and published works addressing UN Sustainable Development Goals over several years including recently at ACM SIGGRAPH Asia 2018, Tokyo and ACM SIGGRAPH VRCAI 2019, Brisbane.
His PhD in Human-Computer Interaction (2005, University of York, UK) and 15+ years post-PhD interdisciplinary research experience focuses on design and development of narratives, stories, activities and experience with interactive digital media, digital games, serious games, virtual reality, and emerging interactive, creative and transformative media / technologies for purpose, good, change and impact.
He's previously held appointments across Europe, US, Singapore and Australia including Post-Doctoral Research Fellow at the University of Southern California (USC) in Los Angeles (2004-2006), Assistant Professor at the National University of Singapore (2006-2011) and between 2011-2013 he was Senior Lecturer at JCU, Australia. He received the PhD Gibbs/Plessey Award and undertook a Research Fellowship at the University of Washington, Seattle.
Previous collaborative research projects have been funded through several agencies such as the National Science Foundation US, Media Development Authority and NRF Singapore, and EPSRC UK. This includes Principal/Chief investigator on $392,200 research project in collaboration with GAMBIT Game Lab and the Massachusetts Institute of Technology's (MIT) Comparative Media Studies | Writing and Education Arcade. As consultant, he's worked with Singapore's Ministry of Education (2012-2014) advising on the introduction of game-based storyworlds and interactive storytelling / storybooks across Singapore schools.
He's on the Steering Committee of the annual international Joint Conference on Serious Games - previously held in the UK, Australia, Spain, Germany, Peru, and JCSG 2021 takes place in UK; on Editorial Boards of several journal publications including Elsevier's Entertainment Computing; publishes widely, including seven edited books in Interactive Media, VR, AR, Digital Games and Serious Games; and recently completed 6-year maximum term (2012-2018) as Chair of the Working Group on Serious Games (WG 14.8) as part of IFIP's TC14 on Entertainment Computing. He was Chair of the international conference on entertainment computing - ICEC 2014 in Sydney, General Chair of the international serious games conference - JCSG 2016 in Brisbane, curator of the exhibition 'Art with Purpose', and Demo / Exhibition Chair of ACM SIGGRAPH VRCAI 2019, Griffith Film School, Brisbane.
He's developed and taught a variety of courses in screen research, interaction design, emerging digital media, experimental and serious games, and Tim's students have received a variety of awards for machinima animation, mixed reality and best paper at ACM SIGGRAPH, Los Angeles.
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