Vivian Chen

Associate Professor at Nanyang Technological University

Schools

  • Nanyang Technological University

Links

Biography

Nanyang Technological University

Vivian Hsueh Hua Chen is an associate professor in Wee Kim Wee School of Communication and Information at Nanyang Technological University in Singapore. She holds a Ph.D. in Human Communication from Arizona State University, a M.S. in Speech Communication, a M.A. in English from Syracuse University and a B.A. in Philosophy, with a minor in Journalism from National Chengchi University.

Dr. Chen’s research interests include how technology brings changes in communication behaviors and facilitate both negative and positive individual and social outcomes, as well as the social and psychological impact of interactive digital media, which includes video games, virtual reality, and social media. She investigates the ways in which individuals negotiate their identities and social relationships through interpersonal interaction both in real life and in virtual environments. Dr. Chen has worked on several interdisciplinary projects that looks at specifically the design of interactive digital media, such as serious games, virtual reality and AI for positive social, psychological and learning outcomes.

SELECTED EXTERNAL RESEARCH FUNDING

  • S$ 6,086,963. Trust to Train and Train to Trust: Agent Training Programs for Safety-Critical Environments. 2021-2025. Co-Principal Investigator (Co-PI).
  • USD$ $1,599,851. Virtual Meeting Support for Enhanced Well-Being and Equity for Game Developers. National Science Foundation, USA. 2021-2025. Collaborator.
  • S$602,856. Mobile Gamification strategies to manage online emergence of nativism, Ministry of Education. 2018-2021. Co-Principal Investigator (Co-PI).
  • S$460,000. Gamification for well-being and wellness. Multi-platform game innovation centre, National Research Foundation. 2012-2017. Principal Investigator (PI).
  • S$1,450,000. Singapore youths in cyber world: A 4-year study on cyber wellness. Inter-Ministry Cyber Wellness Steering Committee. 2011-2014. Co-Principal Investigator (Co-PI).
  • S$1,686,800. Enhancing education in environmental awareness: A game-based approach to ambient learning. R&D Programme on IDM in Education, National Research Foundation, 2008-2011. Principal Investigator (PI).
  • S$1,705,320. The impact of digital games on adolescents’ social and psychological development. R&D Programme on IDM in Education, National Research Foundation. 2008-2011. Co-Principal Investigator (Co-PI).

SELECTED JOURNAL PAPERS

  • Chen, V.H.H., Ibasco, G.C., Lew, V.J.X, Lew J.Y.Y. (2021). The Effect of VR Avatar Embodiment on Improving Attitudes and Closeness Toward Immigrants. Frontiers in Psychology, 12, 705574.
  • Alvarez & Chen, V.H.H. (2021). Community and Capital: Experiences of Women Game Streamers in Southeast Asia. ACM Transactions on Social Computing, 4(3), 12.
  • Ratan, R., Chen, V.H.H., Grove, F.D., Breuer, J., Quandt, T., Williams, P. (2021) Gender, Gaming Motivations, and Genre: Comparing Singaporean, German, and American video game players. IEEE Transactions on Games. doi: 10.1109/TG.2021.3116077.
  • Foxman, M., Beyea, D., Leith, A.P., Ratan, R., Chen, V.H.H. & Klebig, B. (2021). Beyond Genre: Classifying Virtual Reality Experiences. IEEE Transactions on Games. doi.org/10.1109/TG.2021.3119521
  • Chen, V.H.H., Ahmed, S. & Chib, A. (2021) The Role of Social Media Behaviors and Structural Intergroup Relations on Immigrant Stereotypes. International Journal of Communication, 15, 4085-4108.
  • Chen, V.H.H., Chan S.G.M., & Tan Y.C. (2021) Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities. Multimodal Technologies and Interaction, 5 (8),42.
  • Ahmed, S., Chen, V.H.H., Chib, A. (2021) Xenophobia in the Time of a Pandemic: Social Media Use, Stereotypes, and Prejudice against Immigrants during the COVID-19 Crisis, International Journal of Public Opinion Research, 33 (3), 637-653.
  • Ahmed, S., Chen, V.H.H., Jaidka, K., Hooi, R & Chib, A. (2021). Social media use and anti-immigrant attitudes: evidence from a survey and automated linguistic analysis of Facebook posts, Asian Journal of Communication, 31 (4), 276-298.
  • Ratan, R., Earle, K., Rosenthal, S., Chen, V.H.H., Gambino, A., Goggin, G., Stevens, H., Li, B., & Lee, K. M. (2021). The (digital) medium of mobility is the message: Examining the influence of e-scooter mobile app perceptions on e-scooter use intent. Computers in Human Behavior Reports, 3, 10076.
  • Yu, V., Alvarez, K.P.B., Chen, V.H.H. (2021). Game streamers’ practices on Twitch and management of self well-being. Journal of Communication Technology, 4(1), 54-77.
  • Barlett, C.P., Seyfert, L.W., Simmers, M.M., Chen, V.H.H., Cavalcanti, J.G., Krahe, B., Suzuki, K., Wrburton, W.A., Wong, R.Y.M., Pimentel, C.E., Skowronski, M. (2021). An examination into the cross-cultural similarities and differences in the theoretical predictors of cyberbullying perpetration: Results from a seven-country study. Aggressive Behavior, 47, 111-119.
  • Chen, V.H.H., Wilhelm, C. & Joeckel, S. (2020). Relating video game exposure, sensation seeking, aggression and socioeconomic factors to school performance. Behavior & Information Technology, 39 (9), 957-969.
  • Wu, Y.H. & Chen, V.H.H. (2018). Understanding online game cheating: Unpacking the ethical dimension. International Journal of Human-Computer Interaction, 34, 1-12.
  • Chen, V.H.H. & Ong, J. (2018). The rationalization process of online game cheating behaviors. Information, Communication and Society, 21(2), 273-287.
  • De Grove, F., Breuer, J., Chen, V.H.H, Quandt, T., Ratan, R., & Van Looy, J. (2017). Validating the digital games motivation scale for comparative research between countries and sexes. Communication Research Reports, 34(1), 37-47.
  • Chen, V.H.H. & Chng , G.S. (2016). Active and restrictive parental mediation over time: Effects on youths’ self-regulatory competencies and impulsivity. Computers & Education, 98, 206-212.
  • Green, C.S., Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D.A., Choo, H., Chen V.H.H., & Khoo, A. (2015). The role of game genres and the development of internet gaming disorder in school-aged children. Journal of Addictive Behaviors Therapy & Rehabilitation, 4:3.
  • Goh, W., Bay, S., & Chen, V.H.H. (2015). Young school children's use of digital devices and parental rules. Telematics and Informatics, 32(4), 787-795.
  • Chen, V.H.H. & Wu, Y. (2015). Group identification as a mediator of the effect of players’ anonymity on cheating in online games. Behavior & Information Technology, 34, 7, 658-667.
  • Wu, Y. & Chen, V.H.H. (2013). A social-cognitive approach to online game cheating. Computers in Human Behavior, 29, 2557-2567.
  • Hong, R. & Chen, V.H.H. (2013). Becoming an ideal co-creator: Web materiality and intensive laboring practices in game modding. New Media and Society, 17, 198-214.
  • Klopfer, E., Sheldon, J., Perry, J., & Chen, V.H.H. (2011). Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example. Journal of Computer Assisted Learning, 28(5), 465-476.
  • Chu Yew Yee, S. L., Gu, Y. X., Chen, V.H.H. & Duh, H. B. L. (2010). A game design method empowering children and adults. IEEE Learning Technology Newsletter (Special Issue on Game-Based Learning), 12(1).

SELECTED REFEREED PAPERS IN CONFERENCE PROCEEDINGS

  • Yu, V., Ibasco, G.C., Chen, B. & Chen, V.H.H. (2022). A moderated mediation analysis of meaningfulness and positive intergroup outcomes through prosocial gameplay. To be appeared in the Proceedings of the 53rd annual international conference of the International Simulation and Gaming Association (ISAGA).
  • Shaza, M., & Chen, V.H.H. (2022). Dating in Video Games: The Role of Game Features. In Proceedings of the 2022 Digital Game Research Association Conference: Play Everywhere (DiGRA ‘22).
  • Chen, V.H.H., Koek, W.J.D., Ibasco, G.C., Beatrice, F., Chib, A. (2022). The Effect of Intergroup Contact in Gaming on Improving Empathetic Feelings and Reducing Stereotypes Toward Immigrants. 55th Hawaii International Conference on System Sciences (HICSS ‘22).
  • Chen, V.H.H., Yu, V., Koek, W.J.D., Ho, J.T.S. (2021). Balancing Fun and Seriousness: Serious Game Design Considerations. In Proceedings of the 2021 Technology, Mind & Society Conference.
  • Foxman, M., Leith, A.P., Beyea, D., Klebig, B., Chen, V.H.H. & Ratan R. (2020) Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20).
  • Chen, V.H.H. & Koek W.J.D. (2020, September). Understanding flow, identification with game characters and players’ attitudes. In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG ’20), Bugibba, Malta.
  • Duh, H.B.L., Yee, S. L. C. Y., Gu, Y. X., & Chen, V.H.H. (2010, July). A narrative-driven design approach for casual games with children. In Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, SIGGRAPH '10 International Conference and Exhibition of Computer Graphics and Interactive Techniques, Los Angeles, USA.
  • Gu, Y. X., Koh, R.K.C, Chen, V.H.H., & Duh, H.B.L. (2010, July). Facilitating learning interests through mobile information visualization. In Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies (ICALT’10), Sousse, Tunisia.
  • Sheldon, J., Perry, J., Klopfer, E. Ong, J., Chen, V.H.H., Tzuo, P.W. & Rosenheck, L. (2010, June). Weatherlings: A new approach to student learning using web-based mobile games. In Proceedings of the 5th International on Foundation of Digital Games, Los Angeles, USA.
  • Chen, V.H.H., & Duh, H.B.L. (2009). Investigating user experience of online communities: The influence of community type. In Proceeding of IEEE 12th International Conference on Computational Science and Engineering (CSE’09 & SocialCOM-09) (pp. 509-514).
  • Chen, V.H.H., Duh, H.B.L, & Hong, R. (2008). The changing dynamic of social interaction in World of Warcraft: The impacts of game feature change. In Proceedings of the 5th International Conference on Advances in Computer Entertainment Technology (pp. 356-359). New York, NY, USA: Association for Computing Machinery.
  • Duh, H.B.L., Tan, G.C.B., & Chen, V.H.H. (2006). Usability evaluation for mobile device: A comparison of laboratory and field tests. In Proceedings of the 8th ACM International Conference in Human-computer interaction with mobile devices and services (pp. 181-186). New York, NY, USA: Association for Computing Machinery.
  • Chen, V.H.H, Duh, H.B.L., Phuah, P. S. K., & Lam, D.Z.Y. (2006). Enjoyment or engagement: role of social interaction in playing massively multiplayer online role-playing games (MMORPGS). Lecture Notes in Computer Science, 4161, (pp. 262 – 267).

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